BlockDamageEvent
Namespace Mc.Scripting.Events · Kind struct (ref)
public ref struct BlockDamageEvent : IEventA player started digging a block. Cancel to stop the dig. Set InstaBreak to break it at once.
| Id | 180 |
| Key | mc:block_damage |
| Cancellable | yes |
| Fired by the engine | yes |
| Field | Type | Handlers may write | Description |
|---|---|---|---|
Player |
player |
no (readonly) | The player. |
Pos |
BlockPos |
no (readonly) | The block. |
Face |
enum:BlockFace |
no (readonly) | The face being dug. |
Tool |
item |
no (readonly) | The item in the main hand. |
InstaBreak |
bool |
yes | Break the block immediately (as in creative mode). |
Set e.Cancelled = true in a handler to cancel it; lower-priority handlers are skipped unless they subscribed with receiveCancelled: true.
Constructors
Section titled “Constructors”| Member | Description |
|---|---|
Constructor |
Creates the event (for firing it from a plugin; native code builds its own). |
Constructor
Section titled “Constructor”public BlockDamageEvent(Player player, BlockPos pos, BlockFace face, ItemView tool, bool instaBreak)Creates the event (for firing it from a plugin; native code builds its own). Signature of API 1.0.
Parameters
| Name | Type | Description |
|---|---|---|
player |
Player |
|
pos |
BlockPos |
|
face |
BlockFace |
|
tool |
ItemView |
|
instaBreak |
bool |
Properties
Section titled “Properties”| Member | Description |
|---|---|
bool Cancelled { get; set; } |
Cancelling stops lower-priority handlers (unless they opt in) and the action itself. |
BlockFace Face { get; } |
The face being dug. |
bool InstaBreak { get; set; } |
Break the block immediately (as in creative mode). |
Player Player { get; } |
The player. |
BlockPos Pos { get; } |
The block. |
ItemView Tool { get; } |
The item in the main hand. |
static ushort CatalogueId { get; } |
Catalogue id (stable ABI). |
static bool IsCancellable { get; } |
Whether handlers can cancel the event. |
static string Key { get; } |
Registry key of the event. |
Cancelled
Section titled “Cancelled”public bool Cancelled { get; set; }Cancelling stops lower-priority handlers (unless they opt in) and the action itself.
public BlockFace Face { get; }The face being dug.
InstaBreak
Section titled “InstaBreak”public bool InstaBreak { get; set; }Break the block immediately (as in creative mode).
Player
Section titled “Player”public Player Player { get; }The player.
public BlockPos Pos { get; }The block.
public ItemView Tool { get; }The item in the main hand.
CatalogueId
Section titled “CatalogueId”public static ushort CatalogueId { get; }Catalogue id (stable ABI).
IsCancellable
Section titled “IsCancellable”public static bool IsCancellable { get; }Whether handlers can cancel the event.
public static string Key { get; }Registry key of the event.