InventoryOpenEvent
Namespace Mc.Scripting.Events · Kind struct (ref)
public ref struct InventoryOpenEvent : IEventA player is about to open a container (chest, furnace, crafting table, …). Cancel to keep it closed.
| Id | 260 |
| Key | mc:inventory_open |
| Cancellable | yes |
| Fired by the engine | yes |
| Field | Type | Handlers may write | Description |
|---|---|---|---|
Player |
player |
no (readonly) | The player. |
Kind |
enum:InventoryKind |
no (readonly) | The container kind. |
HasPos |
bool |
no (readonly) | Whether the container is a block. |
Pos |
BlockPos |
no (readonly) | The block position. |
Set e.Cancelled = true in a handler to cancel it; lower-priority handlers are skipped unless they subscribed with receiveCancelled: true.
Constructors
Section titled “Constructors”| Member | Description |
|---|---|
InventoryOpenEvent(Player player, InventoryKind kind, bool hasPos, BlockPos pos) |
Creates the event (for firing it from a plugin; native code builds its own). |
Constructor
Section titled “Constructor”public InventoryOpenEvent(Player player, InventoryKind kind, bool hasPos, BlockPos pos)Creates the event (for firing it from a plugin; native code builds its own). Signature of API 1.0.
Parameters
| Name | Type | Description |
|---|---|---|
player |
Player |
|
kind |
InventoryKind |
|
hasPos |
bool |
|
pos |
BlockPos |
Properties
Section titled “Properties”| Member | Description |
|---|---|
bool Cancelled { get; set; } |
Cancelling stops lower-priority handlers (unless they opt in) and the action itself. |
bool HasPos { get; } |
Whether the container is a block. |
InventoryKind Kind { get; } |
The container kind. |
Player Player { get; } |
The player. |
BlockPos Pos { get; } |
The block position. |
static ushort CatalogueId { get; } |
Catalogue id (stable ABI). |
static bool IsCancellable { get; } |
Whether handlers can cancel the event. |
static string Key { get; } |
Registry key of the event. |
Cancelled
Section titled “Cancelled”public bool Cancelled { get; set; }Cancelling stops lower-priority handlers (unless they opt in) and the action itself.
HasPos
Section titled “HasPos”public bool HasPos { get; }Whether the container is a block.
public InventoryKind Kind { get; }The container kind.
Player
Section titled “Player”public Player Player { get; }The player.
public BlockPos Pos { get; }The block position.
CatalogueId
Section titled “CatalogueId”public static ushort CatalogueId { get; }Catalogue id (stable ABI).
IsCancellable
Section titled “IsCancellable”public static bool IsCancellable { get; }Whether handlers can cancel the event.
public static string Key { get; }Registry key of the event.
See also
Section titled “See also”BlockPos · IEvent · InventoryKind · Player