Inventories and menus
Item stacks, player and block inventories, and custom menus.
| Type | Kind | Description |
|---|---|---|
BlockInventory |
class | The inventory of a block entity by position: chests, trapped chests, barrels, furnaces, blast furnaces, smokers, hoppers, droppers, dispensers, brewing stands and shulker boxes. |
ClickType |
enum | How an inventory slot was clicked (vanilla ContainerInput folded with the button). |
DragType |
enum | Kind of inventory drag. |
EngineInventory |
class | Shared implementation of the inventories the engine owns: one native call per operation, the inventory is addressed by (kind, world, reference) every time, so a handle never keeps anything alive and a block that was destroyed meanwhile simply reads as an empty inventory. |
IInventory |
interface | A list of item slots: a player’s inventory, a chest, a plugin menu. |
InventoryKind |
enum | The kind of container a player has open. |
ItemStack |
struct | An immutable item stack value: an item type, a count and data components. |
ItemView |
struct | A read-only view of an item stack inside an event: the item and the count. |
Menu |
class | A custom GUI: a container with icons and click handlers that the client shows like a chest, a hopper or a dispenser. |
MenuClick |
class | A click in a MenuClick.Menu. |
MenuClickType |
enum | The kind of a click in a menu. |
MenuCloseReason |
enum | Why a plugin menu was closed for a player. |
Menus |
class | Creates menus owned by a plugin (plugin.Menus). |
MenuType |
enum | The vanilla menu type a Menu uses (what the client draws). |
PlayerInventory |
class | The inventory of a player: 41 slots numbered like the game’s own inventory container, plus the cursor. |