PacketSendStatus
Namespace Mc.Scripting · Kind enum
public enum PacketSendStatus : intWhat Packets.Send did with the packet.
Members
Section titled “Members”| Name | Value | Description |
|---|---|---|
Sent |
0 | The packet is in the player’s stream, in order with the engine’s packets of the tick. |
Refused |
1 | The packet was refused: a value out of range, an unknown registry id, an entity id this plugin may not name, or a packet the engine does not send to players. |
NotInPlay |
2 | The player is not in play (nothing was sent). |
OverBudget |
3 | The player’s (or the server’s) byte budget for plugin packets of this tick is spent (nothing was sent). |
NotAvailable |
4 | The engine does not carry packets here (the in-process runtime, a test fixture): nothing was sent. |