Npc
Namespace Mc.Scripting · Kind class (sealed)
public sealed class Npc : IDisposable, IPluginResourceA fake player that stands in the world: the players see it with a name, a skin, equipment and an arm that swings, and a click on it fires {{cref:M:Mc.Scripting.Npcs.OnInteract(System.Action{Mc.Scripting.NpcInteraction})}}. Nothing of it exists on the server (it has no physics and no AI). Create it with Npcs.Create; it disappears for every viewer when the plugin unloads or when Npc.Remove is called.
Properties
Section titled “Properties”| Member | Description |
|---|---|
ulong Handle { get; } |
The handle the engine gives a click on this NPC (see NpcInteraction.Handle). |
bool IsActive { get; } |
Whether the NPC still exists. |
string Name { get; } |
The profile name above its head. |
float Pitch { get; } |
The vertical look, degrees. |
Vec3d Position { get; } |
Where it stands. |
float Yaw { get; } |
The horizontal look, degrees. |
Handle
Section titled “Handle”public ulong Handle { get; }The handle the engine gives a click on this NPC (see NpcInteraction.Handle).
IsActive
Section titled “IsActive”public bool IsActive { get; }Whether the NPC still exists.
public string Name { get; }The profile name above its head.
public float Pitch { get; }The vertical look, degrees.
Position
Section titled “Position”public Vec3d Position { get; }Where it stands.
public float Yaw { get; }The horizontal look, degrees.
Methods
Section titled “Methods”| Member | Description |
|---|---|
void Dispose() |
|
Npc HideFrom(Player player) |
Hides the NPC from one player (while it is shown to everybody). |
Npc HideFromAll() |
Hides the NPC from everybody. |
Npc Look(float yaw, float pitch) |
Turns the NPC where it stands. |
Npc Move(Vec3d position, float yaw, float pitch) |
Moves the NPC (within its world) and turns it. |
void Remove() |
Removes the NPC from every viewer (and from the tab list) and deletes it. |
Npc SetEquipment(NpcSlot slot, ItemStack item) |
Sets what a slot of the NPC holds or wears (an empty stack clears it). |
Npc SetPose(NpcPose pose) |
Changes the pose (standing or sneaking). |
Npc ShowTo(Player player) |
Shows the NPC to one player (after Npc.HideFromAll), or hides it from one player while it is shown to everybody. |
Npc ShowToAll() |
Shows the NPC to everybody again. |
Npc Swing(bool offhand = false) |
Swings an arm. |
Dispose
Section titled “Dispose”public void Dispose()HideFrom
Section titled “HideFrom”public Npc HideFrom(Player player)Hides the NPC from one player (while it is shown to everybody).
Parameters
| Name | Type | Description |
|---|---|---|
player |
Player |
The player. |
Returns Npc: This NPC.
HideFromAll
Section titled “HideFromAll”public Npc HideFromAll()Hides the NPC from everybody.
Returns Npc: This NPC.
public Npc Look(float yaw, float pitch)Turns the NPC where it stands.
Parameters
| Name | Type | Description |
|---|---|---|
yaw |
float |
The horizontal look, degrees. |
pitch |
float |
The vertical look, degrees. |
Returns Npc: This NPC.
public Npc Move(Vec3d position, float yaw, float pitch)Moves the NPC (within its world) and turns it.
Parameters
| Name | Type | Description |
|---|---|---|
position |
Vec3d |
The new position. |
yaw |
float |
The horizontal look, degrees. |
pitch |
float |
The vertical look, degrees. |
Returns Npc: This NPC.
Remove
Section titled “Remove”public void Remove()Removes the NPC from every viewer (and from the tab list) and deletes it.
SetEquipment
Section titled “SetEquipment”public Npc SetEquipment(NpcSlot slot, ItemStack item)Sets what a slot of the NPC holds or wears (an empty stack clears it).
Parameters
| Name | Type | Description |
|---|---|---|
slot |
NpcSlot |
The slot. |
item |
ItemStack |
The stack. |
Returns Npc: This NPC.
SetPose
Section titled “SetPose”public Npc SetPose(NpcPose pose)Changes the pose (standing or sneaking).
Parameters
| Name | Type | Description |
|---|---|---|
pose |
NpcPose |
The pose. |
Returns Npc: This NPC.
ShowTo
Section titled “ShowTo”public Npc ShowTo(Player player)Shows the NPC to one player (after Npc.HideFromAll), or hides it from one player while it is shown to everybody.
Parameters
| Name | Type | Description |
|---|---|---|
player |
Player |
The player. |
Returns Npc: This NPC.
ShowToAll
Section titled “ShowToAll”public Npc ShowToAll()Shows the NPC to everybody again.
Returns Npc: This NPC.
public Npc Swing(bool offhand = false)Swings an arm.
Parameters
| Name | Type | Description |
|---|---|---|
offhand |
bool = false |
The off hand instead of the main hand. |
Returns Npc: This NPC.
See also
Section titled “See also”IPluginResource · ItemStack · NpcPose · NpcSlot · Player · Vec3d